As cool as it is to get such a deep and poetic storyline as The Eternal Night, it's just so hard to follow the way it's told on the Nintendo DS. The Eternal Night uses the same plotline of the console game, which is a tale that picks up after the events of A New Beginning. For anyone who plays both games this year will see the striking contrast between the two projects: where Crash is a complete and coherent game, Spyro is a bit of a mess. Clearly to have both games in development the studio needed two completely separate teams to work on the projects. Just like Amaze's Nintendo DS version of Crash of the Titans, Spyro on the Nintendo has been taken back to its roots. Instead of offering a third game that compromises the 3D console design in a 2D presentation, the team instead went in a new direction, or rather, in its original direction: full 3D action platforming. Both of those Nintendo DS renditions, as well as the portable rendition of The Eternal Night have been handled by the same development studio: Amaze. His premiere DS game, Spyro: Shadow Legacy was an awkward mess of a hybrid top-down action adventure that was rectified in the impressively decent "reboot" of the series for the handheld: The Legend of Spyro: A New Beginning. The Legend of Spyro: The Eternal Night is the third Nintendo DS game starring the purple dragon.
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